This has to be one of the best TitanFall reviews I’ve seen to date. Special Shout to mindwyrm at Respawn Entertainment’s Forum for this post.
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In a Tweet this evening they have confirmed that players caught cheating are now being kicked from the game. They also added that this is a permanent ban on the account and they “will not be able to play further”. GamerLife was not able to verify the source.
Respawn software engineer says the anti-hacking measures should be deployed soon
Gotta say that Titanfall is a refreshing game. It just fits well. The matchmaking needs some work and everyone would love to see 16 vs 16 Titan Battles on PC, but I’ll take what I have. One thing I hope is that the DLC’s dont get rushed by EA so that Titanfall2 can be released / rushed also.
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High-resolution mechs and all the frames-per-second coming to Respawn’s acclaimed shooter
What do you think?
There’s an interesting article that many are not going to agree with over at Gamespot. According to the story, League of Legends developer Tom Abernathy says that “plot is highly overrated”. The knee jerk reaction for many would be that this is just plain wrong. He goes on to say that it is the characters , more than the story line itself that pulls gamers in and gets them emotionally attached to a game. THis is the case in many gaming scenarios. What springs to mind are the MMORPG games that are so vivid and detailed now versus ten years ago. Even back then, what drew players into a game and kept them playing were the characters themselves. All MMO’s have a story, some better than others, but the interest and draw to endgame is left heavily on the character used.
First person shooter’s have also found success using story lines. However the play-ability in any multiplayer mode and even during a campaign mode relies on the character and accessories that can be used. Simple games like tetris, for example, really have no story line or characters and do not apply to this theory. In any case, my experience is that the emotional attachment to a character in a story line based game involves the character itself and the abilities of that character.
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People tend to play a specific character that makes them feel comfortable and extends their enjoyment of the game so while the statement that “Plot is highly overrated” may be true, it is an extension of how the character fits into the story and the focus during development may be on the character and how the story helps define it more than having a strong story line.
For those who do not know, TitanFall has a system called “Generation” . It is just like Prestige in COD or Rebirth in some MMO’s run on Private Servers. Dekaron is the first MMO that I played that did it and then came COD with it. It is an end game option for those who want to go through it. On the Dekaron MMO P Servers, you would gt to Max level and then be allowed to go back to level 1. You would lose your levels but keep your attributes so that when you played your way through to max level again you would be more powerful.
The same is close for COD and TitanFall. You get to Max Level and then reset your char to level 1, however you do not keep your stats. In TitanFall you do get to keep any Titan Chassis that you unlocked in the course of completing the campaign, and you do keep any unused burn cards , but that’s all. You get an icon signifying your status as a Regenerated Pilot and is denoted by G followed by a number. For the first time you do this, you simply have to get to level 50 then you can choose to Regenerate. After that, however, you have to complete certain challenges to Regenerate. In the case of G2 to G3, you have to get 200 total kills with the Titan 40mm cannon and kill 50 Pilots. You also have to get 200 kills with the shotgun and kill 75 Pilots. Once those requirements are met you can regenerate as soon as you hit lvl 50.
You can see me doing this in the Highlighted vidoe below.
So it is 3/11. a day made significant with the Launch of TitanFall. For some people in Austin, Texas it is a day to recuperate from the launch of the game set up by Microsoft at SXSW. For a lucky few hundred there were festivities, live music, prizes, drinking and oh yeah TitanFall. There are the usual issues on day one of a game launch that we have come to accept. Long server queues and instability is something that we almost count on. But time after time there are those of us who don’t care. There are hardy souls who stand in line to get their hard copy from the store, waiting for hours so they can get it at midnight and rush home to install. There are those of us who would rather the digital download and all the benefits that entails.
Doesn’t matter which one you are, you expect the same thing at launch. Some instability and connection issues. Titanfall did have some connection issues in the first couple hours. Once you were in and playing it was flawless, but if you went out to the main menu to change from Campaign to Classic, you found yourself trying to connect over and over again. Other than that, the game was (not)surprisingly smooth and flawless. The graphics and gameplay were outstanding, The balance and maps were enjoyable. Everyone had a great time.
Those that didn’t have a great time were the ones who didn’t get this game. They may justify it any way they wish. They may not like the publisher or they may not like the FPS type play, I have heard a lot of (ignorant) excuses and it’s a shame that they just have to be part of the late majority to enjoy this title. Until they join in the rest of us will enjoy this fun, fast paced battle royale!
There are quite a few internet optimization tools out there. One that has always been useful has been the SG TCP Optimizer tool from Speedguide.net. The documentation is great and it does help out on the games where latency can be an issue. The documentation and definitions are a great asset that leaves out guesswork. Rule of thumb, if you dont understand what it does, google it and understand before making changes to your pc. At the very least create a system restore point and a registry backup before you do anything.
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OS: Windows 9x/ME/2K/XP/XP-SP2/2k3/Vista/7/2008 | version: 3.0.8 | date: 09/17/2011 | filesize: 640 KB