The most difficult and frustrating mission from the Destiny 2 Beta was already caught and fixed for the release version of the game before the Beta was available.
This includes the already infamous section where players must find a way to “Overload the generator” near the end of the opening Homecoming mission. While simple in premise, the difficulty of this objective comes from locating the sunken chambers and then not being insta-killed by two rotating turbine arms.
During an interview with the Namek vs. Saiyan podcast game director, Luke Smith explained that this was not how the mission looks in the final game.
“I was surprised by the turbine, because there’s only one turbine spinning in the shipping game,” explained Smith. “And I was surprised to see two of ’em.”
Smith then said, “That’s a great example of something that we implemented, we found it to be too challenging — you know, especially for that opening sequence of the game — and in the shipping game, we’ve removed it”.
The beta represents a build of the game that’s several months old already, so it’s perhaps not a surprise that changes had been made in the interim.
If there’s anything else you’d like to know about Destiny 2 before launch on PlayStation and Xbox One on September 6 and PC on October 24, we are taking questions to send to the development team.